Any tips on what situation/role which weapon class wins out?Stellaris. So a Tech 2 Railgun can be 10% better. missiles, torpedos, railguns, pointdefence gatling are the tools of choice. ; About Stellaris Wiki; Mobile view Stellaris Guide. So, I made Cruiser design with only M slots (Broadside MM\MMM\M) and filled them with. This seems like a bug, as the code clearly says zero. So if you have Blue Lasers (tier 2 energy weapons) you’re probably better off with those (and hopefully a kinetic railgun to help with shields) than you would be with nuclear missiles (tier 1 explosive weapons). Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. Sciira • 6 yr. Assume I am using the Tier V. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. Costs 900 Engineering; Unlocks Autocannon; Railguns. 2. Autocannons have a longer effective range and greater terminal. The disadvantage longer term is that repeatable tech bonuses are split across energy weapons in physics and kinetics in engineering. 0 unless otherwise noted. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Then targeted hit on engines before boarding. Living Metal and Zro are kinda weird resources because they have very few uses. ) then you can check a box that says "Auto Upgrade". Any tips on what situation/role which weapon class wins out?Assume I am using the Tier V. ago. though if you really want one an Autocannon isn't bad. Autocannons are decent but their range is pretty bad and you can usually just get picked apart by almost. Sending in a Demolitions Team using an Army. For some reason, the game really values Corvettes and undervalues Cruisers. Autocannons are extremely short range. This page was last edited on 15 May 2016, at 13:01. Even then, there's still an element of randomness, so it might take a few tries to get the tech you want. Physics research. We would like to show you a description here but the site won’t allow us. The Disruptor and Autocannon do pair decently with the torp. Mar 19, 2018. Hull DMG – how much damage it does to structures/hulls. 2. Tears apart moderately armored vessels and creatures with overwhelming. KE-31A Autocannon is a Weapon. Autocannon is better versus smaller ships, since it has higher accuracy, and higher tracking. The reason why M weapon slots are useless. The best weapon vrs Armor is. Autocannon VS Mass driver. Content is available under Attribution-ShareAlike 3. laser, where plasma, where rocket to adapt to. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. Its one of the many reasons the combat in stellaris is the actual worst part of the game for me (Ever seen a CR90 swarm against an ISD? Yep ISD wins quiet easily by sheer number of guns alone. Stellaris. Railgun is starter. Eisenblume • 7 yr. Hull DMG – how much damage it does to structures/hulls. Any tips on what situation/role which weapon class wins out?Stellaris. -Gatling gun-point defence against missiles and fighters due to high. 4. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?A detailed overview of Vanguard Hellfire Autocannon - Ship Weapons - Ship Modules in Starfield featuring descriptions, locations, stats, lore & notable information. ; About Stellaris Wiki; Mobile view They have good tracking and the highest DPS of small slot weapons but low range. 5 day, and deals only 25% damage vs armor so it deals only 3 damage per day to missiles as long as those has armor, and 6 to hull, so it needs 5 shots (3 days) to destroy regular missile, so its more than half effective as PD, but lets assume its half for easier calculations, so it CAN. Though L slots can take either if youre making aggressive ships and don't want to dump all your power on artillery. Autocannons are good on corvettes. +50% of a very low number is still a low number. 6 (II) , +2. Note that your standard railgun has a longer range than the equivalent laser or plasma (so you can attack foes from further away), but is also slightly less accurate. Reply. In Stellaris there is only ship design and fleet management. It has zero weight and nothing increases it. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Null void beam (S, L, M) - can be obtained via researching void. . mugshots ardmore, ok; sauce pizza and wine nutrition; henry marshall stephanie cole; pga tour priority ranking 2021 2022; can you have turkey bacon on optaviaSo the Cruisers could tank with small Plasma + Autocannon. Torpedo corvettes with autocannon. From my understanding, Autocannons have a higher fire rate than Mass Drivers and the larger version ignore armor instead of having anti-shield capabilities (though they have no penalties against them). Light Autocannon: B- Poor man's Railgun, Light AC is the budget kinetic option that is very efficient. " Auxiliary Hardpoint Weapons: Auxiliary Light. Rate of fire: Fast; Spread: Wide; Flight speed: MediumAlternative companion weapon components for vanilla weapons that deal damage to the opposite defense type (shield/armor). When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty cool from a balance point of view and RP as well. You. Meaning you do only 25% damage vs shields, which means all enemy ships effectively have 4x shields against you. Cheats. Other than Armor Hardening, it's just the edict to speed up megastructure construction. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Having a single fighter that spawns there will be good for intercepting swarmers sooner, especially if you don't use swarms yourself. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. 1. M43 heavy machine gun. 3 auto > railgun I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Shields- 1. Assume I am using the Tier V. Generally speaking you also want to choose either kinetic, missile or. Auto cannons are better against small LG ships, slower rate of fire but decent punch so you can take out the important bits like weapons and thrusters. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. Hull- 9. What I reckon is: -railgun-long range with high penetration and low travel time so good for picking off individual systems. Noble. Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. Generally some line of falsehood needs to be touted for a game to be a game as reality is not fun. They both can work on the hull. ago. 32, 5. Noble. So they'll do some damage to Corvettes and Frigates (size 1), but do more vs Destroyers (size 2), Cruisers (Size 4) and so on against bigger and bigger targets. ImperialForce9 Jan 15, 2022 @. to do significant damage a laser need a bit of time, and in the moment the "impact" is recorded the target just needs to shift its position to weaken the beams efficiency. Set Attacker Offensive Overlord Set Defender [my target]. 35*shields + 1. Loadout = Three slots of Mass Driver/Coil Gun/Rail Gun, Energy Siphon or Autocannon+ CL::Light Cruiser Class. Creating ships. The M66 LRG is a powerful anti-armor weapon that fires 30mm high-density ferrous projectiles at ultra-high velocity. Stellaris Wiki Active Wikis. ). Torpedoes deal with the armour and autocannon deals with shields. M90 shotgun. If so Why don't autocannon (Stormfire pretty quickly) shoot at. Cruisers lost hard. 5 day, and deals only 25% damage vs armor so it deals only 3 damage per day to missiles as long as those has armor, and 6 to hull, so it needs 5 shots (3 days) to destroy regular missile, so its more than half effective as PD, but lets assume its half for easier calculations, so it CAN. Damage 34-50. The sinews of war are infinire money. It keeps changing. 2 Armor - 1 Shield, add more shields if the enemy is doing Autocannon-Corvettes A-Slots: 1 Afterburner Rest: Best possible components with cheapest possible reactor Extra notes: Completely destroys enemy small ships even if. Railguns. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. Each missile has a 25% chance to stun the bug for 3 seconds. Since new turrets and block weapons have been added I want to try and use them more, but I'm curious what the best roles are for them on a large vessel. edit: It does seem to have very rare weight according to "techweights phy" command once you have access to tier 2 tech. 29 + 100% Armor Penetration vs 12. Which of these tech is better in the long term?Starfield:Weapons. Which of these tech is better in the long term?In conclusion I would suggest going about 50/50 in gatlings and autocannons and if you have the resources and power required: throw in a custom made small railgun turret, because the latter will hit small/ fast drones much more reliably than the assault or artillery cannons. It’s because the numbers can be misleading, as the numbers are inflated. Legacy Wikis. Highly advanced autocannons capable of ejecting shells that explode into a cloud of. We have 3 basic types, rockets, kinetics and lasers. AHostOfIssues • 4 yr. When used en masse it can completely overwhelm defenses of most ships in the. After that, Neutron Launchers and stuff kick in and fry the shieldless enemy. The Best end all weapon combination is 50% Disruptor 3 and 50% Plasma3. rather than rail guns. KE-20A Autocannon is a Ship Module in Starfield. -Corvette : stormfire autocannon/torpedo -Destroyer : 1 Kinetic arty/1 flak cannon/1 point defense laser -Cruiser : 2. This is the same way several other techs that don't show up in normal research (eg, extradimensional weapons, mining. That will allow you to test any combat situation (you may even create test map with all FE and Leviathans ;) ) For your question : disruptor became suprerior to railgun only vs targets with armor ~ less then 25-30%. List of resources. Reply. Toggle signature "99 Bugs in the Code, 99 Bugs in the Code, take one down, patch it up, 117 Bugs in the code!". I just returned to playing the massively changed game in 2. Starfield is a sci-fi RPG being developed by Bethesda Game Studios. Generally speaking you also want to choose either kinetic, missile or. “R” key once you get a lock-on. So autocannons are the short range projectile turrets and artillery are the long range projectile turrets. How to Beat the Scavenger Bot in Stellaris. You dont really understand how much the super giga death laser the systemcraft has pushes its power level before you see it single handedly annihilate a fleet that shat on 3 Sigma Precursor Herculean (which are usually around 100+ Mill in fleet. Lasers, missiles and railguns all have their individual strengths and weaknesses. Railgun. Implicit is that even though the autocannon weapons have high tracking, they won't shoot at either. Rail guns get through the shields faster and can help the missiles deal with the armour as well. Stellaris Wiki Active Wikis. Mathematically speaking, you want to replace the 3rd autocannon on your corvette with plasma when the target has defense ratio where approximately 2. 16 Advanced Railgun 4 M 12. That means you absolutely have to use long-ranged weapons, since short-range and mid-range will put you in a. Again, in Stellaris, you are only limited by your imagination. Useful to destroy the enemy ships and get rid of them. The autocannon might be a better burst damage weapon, meaning first strikes are going to be stronger. The ship design will automatically update with the newer tech. Hello all. His primary weapon set consists of the "Lead Storm" Powered Minigun, the "Thunderhead" Heavy Autocannon and the "Hurricane" Guided Rocket System while his secondaries consist of the "Bulldog" Heavy Revolver, the BRT7 Burst. My Battleship Fleets at 2430 have one Titan for the aura and 23 battleships with hangar bow carrier core and artillery stern, with a mix of PD and Flak and all weapon slots are fitted with gauss cannons. Torpedoes fire slowly, and do extra damage based on how big the target is. This page was last edited on 14 October 2017, at 10:50. At least late game. Set Defensive Pact Members [my lone vassal]. Ship Weapons are the main form of dealing damage with your ship, each type of damage affects a different part. having multiple tiers of components (rather than just one railgun, just one laser, just one armor. The resulting. ". The design I'm currently leaning towards is Torpedo/Strike Craft/Autocannon Cruisers. 0 unless otherwise noted. However, the damage modifiers used will be those from my Refined Weaponry mod and will differ a bit from the unmodded game. Mega Cannon is the go to choice because it reaches the enemy before other weapons due to X-weapons larger range and kinetic is good against the shields. Kinetic Weapons in Stellaris also come in multiple categories. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. I have a question about the autocannon firing in sequential turns. ago. Autocannon fleets don't even make it to the enemy =/ Granted, when they do that's when they actually do put out the damage they say they do, but until then it's counting your ships exploding. Now Flak: It deals avarage 6 damage per shot, reload in 0. As it says. Jump to latest Follow Reply. Sectors can change depending on systems gained. That will allow you to test any combat situation (you may even create test map with all FE and Leviathans ;) ) For your question : disruptor became suprerior to railgun only vs targets with armor ~ less then 25-30%. ; About Stellaris Wiki; Mobile view Laser vs Railgun 11. 0) Number of years since game start is greater than 15 (×2. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. Torpedoes fire slowly, and do extra damage based on how big the target is. M = 1. I have a choice of either taking the Railgun or Autocannon tech branches. 78 4. The bomber gets the Final Reckoning, standard Mines, Cruise and Homing missiles. The autocannon is one of several ship weapons available for militarized spaceships. This weapons is also good vs armor due to being a burst beam. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled. M99A2S3 Stanchion. Here are the actual weapon statistics between Laser and Projectiles which you can located in the SteamAppscommonStellariscommoncomponent_templates folder: Laser: Cost: 2. Check the tooltip to see if there is. Note that only Tech 2 autocannon can load Tech 2 ammunition. The Dual Heavy Beam Laser tracking is 1. Content is available under Attribution-ShareAlike 3. 25) Has Discovery Traditions Tradition (×0. (Technically the Engineer's secondaries can deal with crowds too but their low ammo makes them inconsistent when the game throws a lot at you at once) Both the Revolver and BRT7 can both be fined. Corvette-based means a fleet of more than 50 corvettes that can have any type of loadout but should be built towards having as much evasion as possible. The only exception is when you’re countering something specific. While autocannon is strong one in early fights it's quickly became obsolete. Perception and Willpower are the attributes most important for training gunnery skills. M90A shotgun. Nov 13, 2013. Being the largest faction, as well as one of the most developed, they produce large quantities of raw materials and industry, including owning a Pristine Nanoforge on. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage when you take into account bonuses against shields and hull. Stellaris Wiki Active Wikis. Jump to latest Follow Reply. This page was last edited on 14 October 2017, at 10:52. Which of these tech is better in the long term? Увійти КрамницяThe tech system is random. But, for the late game, the energy torpedo and lacers absolutely outmatch the kinetic battery in performance. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. They can be on the outskirts firing while the autocannon corvettes take up the front lines. (×1. All but one defense slot are dark matter shields, I have two shield hardeners and a reactor booster. Autocannon: "Conventional cannon which fires relatively light super-cavitating shells, but does so at a substantially increased fire-rate. You could also have PD corvettes, PD-Autocanon-Plasma/Laser. Gauss Cannons have longer range and can be small, medium or large. I don't know if Stellaris works this way, but as captain of corvette, I would certainly instruct my weapons officer to do this but he's a smart guy and would already be doing this. hull relative to plasma. Living Metal and Zro are kinda weird resources because they have very few uses. For example; if you have a Class B reactor you can also use Class A ship modules, but not vice versa. Flak cannons have actual flak clouds, fighters move as small groups and weave between ships (instead of just circling), projectiles are individual instead of this autocannon's constant "laser" of projectiles that really just looks like a. AC also have higher tracking and lower range. It seems as though Plasma Cannons are intended to be the energy weapon complement to the Stormfire Autocannon: both weapons do additional hull damage (+50% for plasma, +25% for stormfire); both weapons do considerable damage damage to one kind of defense (+100% to armor for plasma and +50% to shields for stormfire) but only. . Plasma has -75% damage vs shields. Alternatively use 3x Broadside, and M-size Autocannons + Plasma. The temptation to for bigger caliber weapons only magnified their penalties. As anti-shield weapon is also better then T3 railgun. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Moving on to the cruisers, cruisers are in a bit more difficult of a spot. At 40 repetitions you have increased the damage by 200%. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. I almost always. A tag already exists with the provided branch name. " Heavy Autocannon: "Heavy multi-barrel autocannon. Game IDAccuracy describes how good the weapon is at firing at an enemy ship in general. znihilist. I think rail guns do better in this situation. 0 unless otherwise noted. There are 4 main weapon types - Lasers, Railguns, Cannons, and Missiles. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. Stellaris. Any tips on what situation/role which weapon class wins out?Synchro Pulse, Autocannon, Corrosive Injector with Visions of Decay legendary sensor is the gear I'm using on most ships who want to fight up close. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. (Materials) : Small/Medium/Large Railgun ② Advanced Railguns (Materials) : Small/Medium/Large. Gauss Cannons have longer range and can be small, medium or large. Best Particle Beam Ship Weapon: Exterminator 95MeV Auto Helion Beam or PBO-175 Auto Helion Beam. For example the ancient laster (Cavitation Collapser), resembles normal lasers. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). Autocannon. Weapons are the most efficient way to deal with lifeforms and robots, hostile or otherwise. Extremely effective against small grids such as fighters and rovers. The starting default machine guns, the Autocannon is the weapon you start out. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). Lasers would look for ships without shields and prioritize them, etc, etc. I was sad to hear during the stream today that Autocannons wont be changed in 3. If an asteroid were on a collision course for Earth right now, we'd be firing nukes at it. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. Honestly got this only once or two; Direct competitor for S-size Mass Drivers; I'd say they got obsolete while you research Advanced railgun, i. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. I have a choice of either taking the Railgun or Autocannon tech branches. Thread starter Sutopia; Start date Oct 12, 2022; Jump to latest Follow Reply Menu We have updated our. Its understandable since a single system craft is far far more than even ten of thousands titans. Gunship : Stern S size weaponry giving +1 Utility (perfect for +1 afterburner)The mauler 104L Autocannon is a good one, I installed on the Shielbreaker ship and it deals with pesky spacers fast. Weapon modules are like powerful tools that get your spaceship ready for space battles. 2 (I) , +1. phase distruptors suck big time. Stellaris Ship Design Guide 2023 [3. 1 titan - basically the same as battleship setup. Which of these tech is better in the long term? Autocannon branch is purely anti-corvette and end quickly. Disruptors do best in Corvette vs Corvette fights, but missiles do very well against starbases as the AI often loads them with short-ranged weapons that the missiles outrange, allowing for a trivial win. Also crystal infused/forged plating can add to hull. 50 Power: -2. 50 Damage: 5-10 Shield Damage: 100%. The ammo costs might balance the damage out efficiency-wise. I'd personally. a ship poped out of its guts and I can see it has Stormfire autocannon on a Large slot. Getting traditions. Hello all. 0 unless otherwise noted. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载目标的护盾并蚕食其船体区段。. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Small autocannons use regular S slot and seem to have comparable stats. Any tips on what situation/role which weapon class wins out?The Railgun 16 is the strongest single-shot weapon in the entire game. ago. However I will use autocannons if somehow its a tier above my current rail/coil guns. Inside your ship, there are three special places for these weapons. Autocannon diplomacy is so stupid. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. A guide to Railgun. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Jump to latest Follow Reply. Titans. r/Stellaris. Starfield features various ship-based weapons, and cannons and autocannons are among those. Shield DMG – how much damage it does to shields. they 7. M45 shotgun. Autocannon Ammunition Autocannon ammunition comes in easily transported magazines. Autocannon. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. Railgun is starter. Efficiency. New Scenario: Asteroid Armory custom startlevel 1. This guide is based on Stellaris 1. AC have higher DPS vs shields/hull but the lower DPH means enemies have more chances to disengage when hit. Weapons are the most efficient way to deal with lifeforms and robots, hostile or otherwise. They're strictly superior to railguns when used with torpedos. Lasers are a safer option for general all-purpose use or situations where you can't leverage plasma to its full extent. Technology. As it says. 6 composition, I advice : Also I cut back on power to lasers if I intend to board or the automatic firing turrets destroy the ship before I can board. I think it is pretty safe to say the only reason to use penetrators are:Evasion has a cap of 90%, so this means an autocannon will have a 70% chance-to-hit (85% - (90% - 75%)) on your worst case target. I see the stats and sometimes I think railgun is better than autocannon or that basic laser is better than plasma launchers. kinetic artillery is a tier 6 weapon that outperfoms the generic massdriver line simply because there is no tier 6 mass driver ("advanced gauss cannon" or whatever). 79 + 50% Armor Penetration vs 12. Player is normally able to fit those only on Small slots. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Gauss do more DPH and have less penalty hitting armour. In addition, while most M weapons are 2x and. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 3. For M, S and L slots separately. ago. In conclusion I would suggest going about 50/50 in gatlings and autocannons and if you have the resources and power required: throw in a custom made small railgun turret, because the latter will hit small/ fast drones much more reliably than the assault or artillery cannons. However, the damage modifiers used will be those from my Refined Weaponry mod and will differ a bit from the unmodded game. We have 3 basic types, rockets, kinetics and lasers. The issue happens when the devs both take experimental design approaches that both defy the laws of gravity. Barrage comes with a 50% boost to falloff and a 25% penalty to tracking. Legacy Wikis. Hull. At least late game. 3 auto > railgunI usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Good job doing the tests, but there can always be more. As for Plasma and Laser, I think Plasma is just an upgraded anti-armor weapon with greater range but poorer accuracy and higher armor. Legacy Wikis. Call it a railgun, a magnetic accelerator, a mass driver, a MAC, a Gauss cannon, whatever, they all refer to the same category: a weapon that uses pressure of magnetic fields instead of an explosive chemical reaction to. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Requires an even greater energy supply to fire than a standard railgun. I've read a lot of different things and some of it seems dated and contradictory. Its understandable since a single system craft is far far more than even ten of thousands titans. First Choice. 29 + 100% Armor Penetration vs 12. KE-20A Autocannon A 24 Ballistic KE-31 Cannon A 46 Ballistic KE-31A Autocannon A 58 Ballistic Mauler 104L Autocannon A 08 Ballistic Mauler 104L Cannon A 04.